The Way of the Word

30. July 2011

Review: Witch Doctor #2

Publisher: Image Comics. Cover Price: $ 2.99. Written by Brandon Seifert. Art by Lukas Ketner

Dr. Vincent Morrow, the Witch Doctor, has a choice: take care of a Cuckoo Faerie infestation (a faerie that steals and kills human children and replaces them with her own offspring), or join Absinthe O’Riley on a creature hunt. The latter scares even Morrow, so he decides to handle the infestation. Which is a job he actually considers to be beneath him. Meanwhile, Abby’s hunt is successful, and when Morrow returns home, he finds a surprise monster in his office.

Witch Doctor is a comic that makes me cry: “Why didn’t I have that idea?” Because the idea is really simple: you take one part of House MD and one part Re-Animator, shake rattle and roll it, and you get the medical horror drama Witch Doctor.

Of course, as simple as that premise sounds… Well, the result is more than that. Far more. So much more that I’m convinced that Brandon and Lukas are really bugf*ck crazy.
Consider that we’re talking horror, and you’ll realize that it is a compliment. Because the creators take the idea of a medical/scientific approach to the supernatural and think it through, without shying away from the consequences. The result is a horror comic that is sick, bizarre and over the top fun. While Ketner’s art fails the Shooter Test (it is sometimes impossible to tell what goes on in a panel if you didn’t have the words), that is due to the nature of this beast, and not at all detrimental to the fun.

The characters are also wonderfully off-beat. Dr Morrow is Dr House as Jeffrey Combs might play him, his paramedic Erik Gast is the straight man to Morrow’s over the top approach to the situations they find themselves in. My main problem is the second assistant, Penny Dreadful. And not because I dislike the character. But she’s a scene stealer. Seifert and Ketner make her strange and mysterious, always leaving hints at her nature without explaining anything. The problem is that the character is so fascinating that she becomes a distraction when she is on-panel. Which, yes, is once more a back-handed compliment.

If you like horror, you owe it to yourself to buy this comic. Because it shows a completely new and original approach to the subject matter, with a ton of in-jokes and references to the more classic versions.

Verdict: Extremely recommended!

Review: Marksmen #1

Publisher: Image Comics. #1 of 6 Cover Price: $1.00. Written by David Baxter. Pencis by Javier Aranda.

In #1 of Marksmen, we meet Drake McCoy, a Marksman for New San Diego in a postapocalyptic USA. Drake is out to fetch some tech for Dr. Heston, who (seems to be) in charge of New San Diego’s science division. While doing his looting, he is attacked by a clan of cannibals and rescued by fugitives from the city of Lone Star in what used to be Texas. The fugitives are on their way to New San Diego to warn them of an impending attack by the religious fanatics who run Texas, because Lone Star has run out of oil and now wants New San Diego’s tech to keep their civilization running.

Marksmen was an impulse buy. I figured, I can’t really go wrong for just $1.00.
I figured wrong.

After massive recession the United States government collapsed and a civil war erupted between the cities and states to keep any last resources to themselves. This destroyed our country’s infrastructure and most of its population… the Big Collapse.

Out of the ashes rose New San Diego, one a few cities that survived by cutting itself off from the outside world. Rebuilt by a roup of top scentists and protected by the Navy Seals stationed at the Coronado Navel Base, NSD became a technological utopia. Sixty years later the ancestors of those Navy Seals still protect the city as… the MARKSMEN.

That’s the intro from the inside cover. Spelling, grammar and word usage are diligently copied.
Notice the problem? If so, you clearly did a better job than the writer, editor and publisher of this comic. The lack of English language competency shows throughout the comic, in bad word usage, spelling and word balloons pointed at the wrong person (at least according to context).

The story and the characters are also rather derivative. The Marksmen, as shown here, are slightly reminiscent of Judge Dredd and his cohorts, and the first half of the story is borderline “Judge Mad Max vs. The Hills Have Eyes.” The only moderately original idea is that the scientific utopia, which going by the very few hints in this comics is something of a science-based military dictatorship, is about to go up against an invading religious-fascistic dictatorship.

The art is servicable. With some more practice, Javier Aranda might eventually get to be pretty good. As it is, his figures are stiff, and he relies heavily on stock poses. However, his art passes what I call the Shooter Test: you can tell what’s going on in each panel even without the words.

There are of course hints of problems and complications to come, but I know for certain that I’m not going to be around to read about them.

Verdict: Very Not Recommended!

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